Warframe: Equinox Gameplay

This is me playing Warframe, having some fun as Equinox.

Equinox is two Warframes in one- A day and night form-and players can morph between the two.

The day form has more offensive utility skills (damage increase, CC damage, and team ability boosts) and the night form is defensive with support utilities (damage reduction, CC/Crowd Control, and healing).

Some of the abilities are energy intensive, so you use some and you pay for their continuous use. Also I have weapons to help deal damage.

Playing Paragon

Because I mentioned the game Paragon several times, and I love to upload videos, here’s the first part of me playing as Gadget.  Paragon is a MOBA, so it’s played online with other players, and fun for me!

Gadget is hero with strong area denial abilities which helps me clear lanes.  As I progress though the game and level up, I can power up my hero to hit harder for more damage, and replenish my resources.

Happy gaming, peeps.

Paragon

I found a new MOBA (Multiplayer Online Battle Arena) to play called Paragon.  I’ve been a tad bit obsessed with the game, and play it a whole lot.  Unlike Battleborn, or Overwatch, this game is a third person perspective (as opposed to a first person perspective). I’m enjoying trying to figure out how the mechanics work, and what heroes to choose.

The game is in open beta, and is free to play, which has made trying it very, very worthwhile for me. I haven’t figured everything out, but naturally I gravitated towards the support characters.  I’m the team helper.  Slowly getting better at understanding how to build a decent character to effectively support the team–by blocking the enemy– without draining my resources.

Symmetra To The Defense

A friend inspired this post, when we talked about changes to Symmetra. For those not in the know, this a post about the game, Overwatch.  Like many games, the developers often make changes to characters and settings from time to time to improve quality.

Symmetra was reworked in December to give her more viability (playable) through the game.  Symmetra is a support class hero, who plays like a defense hero (protects a spot). She was also situational, as she didn’t offer much past a niche role of defense.  She also didn’t heal as all the other support heroes do.

Symmetra isn’t the only hero I play in the game, however, she is one that I have the most experience playing. Many players, before the rework didn’t care for her, and believed her to be a less interesting hero.

The video below shows Symmetra game play before her rework on the Eichenwalde map. Note that I have to put shields on everyone, and limited turrets I could immediately use. Set-up was a bother.

Since her rework, Symmetra is definitely more powerful, and I use her on different maps that I didn’t before, and not always on defense. One of the things discussed was that the character may be “overpowered,” and I don’t want to dismiss someone’s concerns out of hand.

I asked a few Symmetra mains (those who have a definitive hero they play) about her viability.  They love it.  The Symmetra played her for far longer than I have, and on all the maps before her rework.

There are more people playing Symmetra, and in large part LOVE the death ray feature of her attack. Many people weren’t used to seeing her, so she went from being niche to frequent picks. That has freaked more than a few people out.

If you get caught out of position or unaware, the enemy Symmetra may capitalize on your error, and outplay you.It’s happened to me before. I’m not here to tell anyone how to be a better player.

The video below is on the map Eichenwalde after Symmetra’s rework.  Notice no more shields, six turrets at the start, and throwing out barriers. The beam length for close up attacks is longer.

I don’t think she’s overpowered in the least.  She’s strong, and far more dangerous now. She’s hitting people with the beam in games.  From the videos, you can see that I play from the back lines mostly. To get the beam from me, you HAVE to be close enough for me to consider you a threat.

FYI the beam has always been this strong, it’s that the length has been improved, and it pretty much latches onto the enemy you aim it at.  It sticks, charges up power, and eats away at the enemy’s HP (health points).

Maybe I’m playing her wrong. Was I supposed to chase people around with the death beam? I prefer my method as I’m not the team assassin.  I’m the teammate who helps with area denial, and some crowd control (the turrets have a slowing effect as well as do damage, but only have one HP).

This has been a fun, if not longer than usual post, but worth it.We shall see if the developers like or hate the progress of the character, and what future changes they may make.