So Not Together

This weekend has been me, not putting my best foot forward as towards writing.  While I have been writing, it has been sporadic, and not with any intent of completing anything. I feel kinda bad about that, but unless I get off my duff, nothing is gonna happen in regards to things happening.

That said I did write down a lot of random ideas, and thing of the direction I needed to go for not only my novel, but what else am I writing at the moment. It doesn’t help that I am obsessed with gaming to a point that it’s what I want to do with free time.  While gaming is pleasurable, it’s not writing.  I’ve put myself in a hole of sorts.

What does this mean? It means I need to get on point.  If I can put the effort into writing like I do games, I think I can get more done.  Also, sometimes I feel very, very frustrated by the writing process. I was POSITIVE I locked down the total direction of the novel, but I was wrong.


Gotta figure stuff out.

Happy creative endeavors.


I never feel like I feel terrific on Mondays. I know that’s silly of me, but I am grouchy, and I want coffee, and until thing I’d rather not socialize, which seems to give me life.

This weekend wasn’t terrible. Some writing mixed with a lot of gaming, and overall enjoying my weekend, minus a few frustrations. It wasn’t terrible at all. I needed to get myself into feeling like I could relax, and clear my mind of many things.  BTW gaming didn’t go 100 % well for me.  I flaked out on a group adventure, and was booted from the team. I got lost and couldn’t participate. Then I tried out some new characters in different games, and got mixed results that varied from ok to hot mess.

The worst was the conquest mode. I played my part, but it was a lot more work that the other modes, and a bit stressful.  I was not prepared for that, died constantly, and tried to fill my role until we lost.

To be fair to myself, when starting new roles, I was bound to make missteps, and of course, I learned from those missteps.

Other than that there was fun in gaming this weekend.


For the record, instead of spending all day gaming-and Smite does have a double XP event all weekend long-I did some writing. One of things I was inspired to rewrite is my synopsis for the novel. Essentially what happens in the story.  This process takes far longer than I imagined, since I have no real timetable, and inspiration hit me this morning as well. Try getting dressed while typing out info. It’s a real good challenge.

That said, my allergies are in rare form. I rend from stuffy nose, to runny nose, to eyes watering and burning.  Imagine writing or gaming while highly distracted by burning eyes. I didn’t let this steal my joy, and pushed through. I also took allergy meds to help myself. It takes a moment before it kicks in and I feel it.  Then my nostrils will feel raw/sensitive to everything.

At the moment, I may need a latte to offset my somewhat sluggish mood. I’d rather go back home to sleep and wake up some time late.  That couldn’t happen today, so I’m gonna think positive. Contemplate getting that latte, and try to stay on point.

As always, happy creative endeavors.

My MOBA Adventures with Smite: Part Two

In yesterday’s post, I talked about the basic roles and pantheons in Smite to choose from. Smite is a free to play game, that’s available on consoles and PC. For the record, I’m playing on PC, and loving it.

Today, I’m gonna discus my obsession in huge part with this game, which is item building. In Smite you’re building items to increases your stats. Your stats have three categories, and how you build in these categories determines your effectiveness in the game.

First. let’s discuss that each god has a basic attack and abilities they can use.  In addition, each god has a passive that can aid them in the game. Passive is just as it sounds-a passive ability that benefits that god, or the team.  Depends on the character.   For the sake of brevity remember that all characters have a base health and mana pool.

  • Health is a finite amount of points that if is lowered down to zero by enemy damage, you die, and have to wait to respawn to attack.
  • Mana is your energy levels and your abilities draw from this pool. You don’t want to be without man because your abilities can get you out of tough situations.

Both of these stats can be increased by item building, and items are earned though gaining gold as you play the game.  You start off with some gold, but it’s up to the player to farm (kill minions and enemies to earn more gold)

As for the three area of stats they are:

  • Damage: This is how you put the hurt on people. Your power and attack advantages are here.
  • Defense: How you protect yourself from the hurt. Your health stats are increased with items here.
  • Utility: How to keep your power up and going.  Think-Viagra for your mana pool.

These areas have sub-classes, but we’d be here all day if I went into them.

Because Items increase your effectiveness, I always want to get good items and have to be mindful of the costs. This means some items can be purchased after a few rounds of fighting while others take longer.  While I’m still new to the game, I’ve noted aggressive players always seem to farm for their coins quicker. When I play the hunter role, for example, I clear minion waves fast, and collect the coins. There are also items to help you collect coins faster.  So snagging those are good.

I’d say everyone needs some damage in their builds. If you don’t have any you’ll likely be getting outplayed by your enemy. Defense is pro and con.  For my warriors and guardians, I need them, because you will get focused on by the enemy, and you need to be able to last in fights.  For mages mainly I put stock in utility more because they tend to use a lot of abilities, and those abilities cost mana.  Some other roles the abilities are equally mana hungry.

As I learnt e game more, I’m trying to figure out who needs what has a character.  For example, characters with healing abilities need different items than those who don’t heal. I might want more attack speed, or raw power to hit harder. Perhaps I need more defense because I’m on the front line and getting a lot of attention.  Trust me, if your enemy sees you too close, they will come for you as a team, and murk you.


Warframe: Equinox Gameplay

This is me playing Warframe, having some fun as Equinox.

Equinox is two Warframes in one- A day and night form-and players can morph between the two.

The day form has more offensive utility skills (damage increase, CC damage, and team ability boosts) and the night form is defensive with support utilities (damage reduction, CC/Crowd Control, and healing).

Some of the abilities are energy intensive, so you use some and you pay for their continuous use. Also I have weapons to help deal damage.