This is me playing Chang’e at Smite. It was fun, as I love playing mage, and being support to the team. Good times. Cool Intergalactic skin as well.
This is me playing Nox this weekend in Smite’s Arena mode. It’s been fun.
Growing up I was taught not to brag on myself, and now these days I can brag on my humility (humblebrag-as it is), however this is where I am when it comes to thinking about putting together a story proposal. I dare say I’ll have to eat my modesty alive, and I don’t think I can…yet.
First, I’m reminded of a class I took on writing, where my professor told me that I needed to do more writing, and like a fool I completely forgot to add to my resume that I blogged for some time now, which was me writing on a regular basis. Thus I was, then too modest, and remain so…most of the time.
To me promoting via proposal myself means embracing that I have a certain flair with my writing, a sense of humor, and that I wisely drop-kicked my modesty and shame down a flight of stairs soap opera style. My point is, sometimes my own writing can have a strong antiseptic approach, and I often fail at a delivery because the proper (correct) thing to do is be modest. Needless to say, how can a proposal or synopsis be interesting if I’m boring? I’m lucky people read it in the first place, but damn, I think I can push myself to forget that I don’t have to be right and correct all the time.
Sometimes foolishness must reign, and by foolishness I mean capitalizing on my fundamental silliness that is neither correct or posturing. It’s just me being me, and happy. It’s also a me that really doesn’t worry about correctness, and being right, or proper. So maybe I need to laugh at myself when it comes to my stories, and let the chips fall where they may, as opposed to being overly controlling of my writing.
As always, happy creative endeavors.
In yesterday’s post, I talked about the basic roles and pantheons in Smite to choose from. Smite is a free to play game, that’s available on consoles and PC. For the record, I’m playing on PC, and loving it.
Today, I’m gonna discus my obsession in huge part with this game, which is item building. In Smite you’re building items to increases your stats. Your stats have three categories, and how you build in these categories determines your effectiveness in the game.
First. let’s discuss that each god has a basic attack and abilities they can use. In addition, each god has a passive that can aid them in the game. Passive is just as it sounds-a passive ability that benefits that god, or the team. Depends on the character. For the sake of brevity remember that all characters have a base health and mana pool.
- Health is a finite amount of points that if is lowered down to zero by enemy damage, you die, and have to wait to respawn to attack.
- Mana is your energy levels and your abilities draw from this pool. You don’t want to be without man because your abilities can get you out of tough situations.
Both of these stats can be increased by item building, and items are earned though gaining gold as you play the game. You start off with some gold, but it’s up to the player to farm (kill minions and enemies to earn more gold)
As for the three area of stats they are:
- Damage: This is how you put the hurt on people. Your power and attack advantages are here.
- Defense: How you protect yourself from the hurt. Your health stats are increased with items here.
- Utility: How to keep your power up and going. Think-Viagra for your mana pool.
These areas have sub-classes, but we’d be here all day if I went into them.
Because Items increase your effectiveness, I always want to get good items and have to be mindful of the costs. This means some items can be purchased after a few rounds of fighting while others take longer. While I’m still new to the game, I’ve noted aggressive players always seem to farm for their coins quicker. When I play the hunter role, for example, I clear minion waves fast, and collect the coins. There are also items to help you collect coins faster. So snagging those are good.
I’d say everyone needs some damage in their builds. If you don’t have any you’ll likely be getting outplayed by your enemy. Defense is pro and con. For my warriors and guardians, I need them, because you will get focused on by the enemy, and you need to be able to last in fights. For mages mainly I put stock in utility more because they tend to use a lot of abilities, and those abilities cost mana. Some other roles the abilities are equally mana hungry.
As I learnt e game more, I’m trying to figure out who needs what has a character. For example, characters with healing abilities need different items than those who don’t heal. I might want more attack speed, or raw power to hit harder. Perhaps I need more defense because I’m on the front line and getting a lot of attention. Trust me, if your enemy sees you too close, they will come for you as a team, and murk you.
When not writing, working, or interacting with the fam, I find myself dawn to playing the MOBA game Smite. For those not in the know, MOBA stands for Multiplayer Online Battle Arena. Essentially you’re play with and/or against other people online. I am far behind the curve, as the game’s been out for a while, and I’m quite new to it, and MOBAs in general. With this post, I hope to explain a little of the game, and what hooks me, partly because I feel I should write about things that fascinate me in addition to writing.
First, let’s establish that the characters in the game are all based on the gods from various mythologies, gives them roles, and me-the player must not only level up my character, and secure objectives, but build items on my god to enhance his or her existing abilities (or kit as they are called). That said it depends on which game mode you play, which determines objectives.
Let’s talk roles. Smite has four of them that you can play: Mage, Warrior, Guardian, Hunter, and Assassin. I’ll try to keep two sentences for each role.
- Mages do ranged, magic-based attacks which ranges from crowd control, healing/sustain, and damage. Mages, however, lack strong defenses against damage.
- Guardians do lower magic-based damage, but function like tanks (highly defensive/take heavy damage). They usually have strong crowd control ( AKA CC/debuffs) or healing (buffs) abilities, and are referred to as “supports.”
- Warriors do physical-based damage and function like tanks as well. They usually have abilities that help them do high damage and stay in fights longer.
- Hunters do physical-based damage, have ranged weapons, and are very item dependent to enhance their kits, but also use their basic attacks for damage.
- Assassins are physical-based damage roles with melee-based weapons that specialize in quickly getting into a fight, bursting down a foe’s health, and getting out. Their defenses are weaker, so it’s high risk-high reward type of action.
There are sets of pantheons to choose from as well:
- Celtic: The smallest group at the moment with three characters.
- Greek: Largest with sixteen choices.
- Japanese: Second smallest with five.
- Norse: Has thirteen.
One of the things I try to figure out in this game, and others, is what to level up first, and what items to install. I won’t list the items cause we’ll be here forever, BUT just know they boot your abilities, and while some are universal (all gods can use them) some are just for magic damage gods only, and some are for physical damage gods only.
I’ve got to get myself into a writing rotation. At least one more frequent than I’m ding now. I may have to wake up early and put down a few lines. That means getting organized, getting to bed earlier, and doing what I have to do to maximize my creative time.
Did manage to get some writing done yesterday, but it was far more random than i think it should have been. Didn’t do any reading, when I spent the day before reading American Gods. I want to read it since there’s a TV adaption on Starz right now, and I kinda want to be ahead of the curve.
So, just like with games when you have to use your abilities in a rotation, that’s how I want to do my writing. I sorta had this fear that writing would become a chore, and I would resent it, but I’ve been writing since childhood, so why should that stop now? It’s been a chore, but one I love doing.
Also need to add more TV shows and movies into my rotation. I say this because as former professors once said, if you want to write well, you should be watching more TV shows and movies, in addition to reading.
As always, happy creative endeavors.
Another Smite video with me playing the role of Guardian, instead of mage. This is Athena, and she is a mix between warrior and support. She can take a beating, and give one. She also does magical damage, so it’s like a melee mage.
I leveled her up using a lot of utility to increase my health, mana, cool downs, and protection against physical and some magical attacks. Also increased my attack speed so I can hit a little faster than my opponent.