Tuesday is a Silly Day…Somewhat

Today I shall simply write, as ideas seem to pop outta nowhere, and they are outlandish. Outlandish is good, fun, and notoriously silly. They make me laugh, and then I move on from them.

I usually leave my outlandish ideas off the table for consideration to produce or publish, as my fear is no one will “get” these ideas, but today, let’s throw caution to the wind.

The fact remains that there’s a chance that any or all of my material won’t be considered for production  and published (and I have had a screenplay and several stories rejected)  and while rejection is a hard groin kicker, it’s not like that’s ever made me feel like I need to go 100% full stop. I’m a masochist for writing projects.

I must also be an optimist who believes in his work, and wants to get better. I confess every day is a learning process that I’m willing to work on and improve.

That said I have an idea—it’s silly, nonsensical, and amusing–that needs to get onto paper. Gotta go make that happen.

Happy creative endeavors.

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Sixteen III

In the process of writing, I’ve found some humorous things that happened with the premises I thought I’d share for grins and giggles.

A lot of theses stories are set in Charleston, or North Charleston, a fictional variation of the two, or a fantastical/sci-fi setting.

  • A lot of people make some bad or interesting bargains.
  • My ignition is high. I’m the rational one.  😉
  • Family dynamics show up in one form or another.
  • I love science fiction and fantasy a lot.
  • I have one melodrama that WON’T leave me alone.
  • I also love dinosaurs.
  • And monsters.
  • Also mythology.

That’s enough. Gotta go back to writing, but those made me smile today. The news is on, and it’s depressing me, so I better listen to some music and write.

Sixteen II, or Tell Me How You Really Feel

Yesterday I discussed writing down modes, getting them to a premise state, and wishing to type them up, and revising them. Overnight I thought about a book I was reading, and later heard the author speak, which reinforced the ideas of how emotion can drive a story forward.

So, I have a few more questions to ask of each premise:

  • So, how do these characters feel along this journey they’re going through?
  • Do these emotions change during the course of the journey?
  • What do they evolve (or devolve) into?

For the writing of the novel, the TV script, and the idea I worked on for the blog, feelings weren’t considered as the story progressed. For the novel I know I was mean to my main character, but he was kinda mellow and things happened to him, it felt like the idea was greater than the person going through the experience.

I should be so focused all the darn time, but theres something to be said for having a methodical approach especially when the goal for these stories is for them to evolve from where they currently stand.

So todays assignment is to look over what’s written, and figure out how each character feels about their life and their situation. My theory is that they will have a different or stronger directions. There will also be a moment of clarity where the character better defined.

Happy creative endeavors.

T.I.P.R.

Tailgating off my last post on ideas becoming a premise, I took out a sheet and wrote out story title, idea, premise, and lastly research topics. This is me trying to get my concepts into some type of rotation I can complete.  For example, the novel (yes, I still work on it) has aspects of dance in them, so I have some books on dancing to take notes on.

The TV show has several topics, such as; LLC, politics, religion, dysfunctional families, corporate business, and self-confidence.  I need to read some articles at minimum on these, and maybe peep a book or two for some varying point of views.

Research plays an important part in stories, as it gives authenticity to the text, as well as clarifies points to help shape the story better.  I am sure I can find more articles.

So now I have a to do list of work to be done.  Sadly, I put this on a blank sheet of paper, and not a notebook.  it’s still attached to my clipboard. May need to buy a binder soon, to make sure I hold onto papers like this.

Happy creative endeavors.

Not Cranky

Ever been in the middle of getting dressed for work, and had this clarity for writing a premise for your story. For those not in the know a premise is a one or two sentence long statement that clarifies any idea you may have. Essentially if you have a good idea, you need to be able to make it into a premise.

That happened this morning. Stopped what I was doing and immediately wrote it down in my Moleskin. FYI having a bound book that you can store ideas within is a good idea. Random sheets of paper get lost too easy.

It felt good to have another premise developed, and added to the list of premises I need to revisit to revise one day.  I’ve also been thinking over an older spec pilot script i wrote, now that I have some newer tools to rework it.

Also I’m not cranky today. I think I got enough sleep last night.  Woke up feeling like this could be the start of a great day. Also having visions of working and writing.  Also had odd dreams, but that’s another post.

As always, happy creative endeavors.

 

No Support, No Tank…Yet

Since everything is a story in itself, and serves for inspiration for whatever anyone may do, let me tell you of my adventures in gaming–namely Paladins.   Paladins is an online multiplayer FPS (First Person Shooter). Similar to MOBAs, but it’s in first person. It’s closer to Overwatch than it is to Smite (Hi-Rez makes both games Paladins and Smite, BTW) .

I started the game a while ago, however abandoned it for a while. Yesterday was the day to get reacquainted.  Why the abandonment? I was playing multiple games, and this one was frustrating me.

I was frustrated because even though I was equally new, the team composition was always off. Everyone wanted to be the damage dealer or flanker. We had no one playing support (heals and/or protection),  or tank (soaks up damage and could stay on the point).

The formula was simple, a support could help keep the tank alive with heals, while the flanker and damage dealers picked off the enemy team.  Since I was too logical for my own good I would either play tank or support, and it annoyed me because if I was the tank, I had no back up. If I was the support, the enemy flankers could pick me off. No one stayed on the point to capture it.

So I returned to the game, to be refreshed and try my hardest to make do with what I have to go with.  Many of the games, the same thing happens. No tank, or no support. I still play both roles, but not at the same time. This is a for better or worse deal as I’m determined to enjoy the game and get the basics down.

Now image if these were people critical to your team, and they all want to be the top damage dealer and score kills (success, sex, or wealth). I say story motive.  Also quitting a team or abandoning them because you’re frustrated with your role.

Paragon V 43 Misadventures

Yesterday was psyched when the game, Paragon which got a major visual update and characters adjusted, however as I played, complications ensued.

First the lag was UGLY. And by ugly I mean the character’s stalled, attacked seconds later after I pressed buttons. Even worse, when I backed or moved, there was a jump cut, and I was in a position I wasn’t supposed to be.  Very frustrating.

In my first game, my team didn’t really play well together. I was support (Phase), and I was ready to test out my utility deck which was about healing the team, wards (for enemy reveals), and using my kit for more heals.

It was comically awful, as I was destroyed several times, and lag didn’t help, but we made it to win. It took that late game build and  the team learning to work together.  My heals, and their damage was the right combination.

I played another game (Zinx), hoping the lag was done, but the game crashed…twice. I immediately logged back in, each time, of course, to complete my match. but I STILL got an AFK (away from keyboard) AKA you abandoned the team warning. Needless to say it was time to stop playing the game. This was disappointing as well as frustrating.

So this morning, Paragon developers puts out a patch for the game. This will hopefully make it a bit more playable than last night. I’ll test it later this evening. Despite its flaws, its a fun game, and it looks AMAZING.  Paragon team don’t let me down today. I’m all excited to try again.