Symmetra To The Defense

A friend inspired this post, when we talked about changes to Symmetra. For those not in the know, this a post about the game, Overwatch.  Like many games, the developers often make changes to characters and settings from time to time to improve quality.

Symmetra was reworked in December to give her more viability (playable) through the game.  Symmetra is a support class hero, who plays like a defense hero (protects a spot). She was also situational, as she didn’t offer much past a niche role of defense.  She also didn’t heal as all the other support heroes do.

Symmetra isn’t the only hero I play in the game, however, she is one that I have the most experience playing. Many players, before the rework didn’t care for her, and believed her to be a less interesting hero.

The video below shows Symmetra game play before her rework on the Eichenwalde map. Note that I have to put shields on everyone, and limited turrets I could immediately use. Set-up was a bother.

Since her rework, Symmetra is definitely more powerful, and I use her on different maps that I didn’t before, and not always on defense. One of the things discussed was that the character may be “overpowered,” and I don’t want to dismiss someone’s concerns out of hand.

I asked a few Symmetra mains (those who have a definitive hero they play) about her viability.  They love it.  The Symmetra played her for far longer than I have, and on all the maps before her rework.

There are more people playing Symmetra, and in large part LOVE the death ray feature of her attack. Many people weren’t used to seeing her, so she went from being niche to frequent picks. That has freaked more than a few people out.

If you get caught out of position or unaware, the enemy Symmetra may capitalize on your error, and outplay you.It’s happened to me before. I’m not here to tell anyone how to be a better player.

The video below is on the map Eichenwalde after Symmetra’s rework.  Notice no more shields, six turrets at the start, and throwing out barriers. The beam length for close up attacks is longer.

I don’t think she’s overpowered in the least.  She’s strong, and far more dangerous now. She’s hitting people with the beam in games.  From the videos, you can see that I play from the back lines mostly. To get the beam from me, you HAVE to be close enough for me to consider you a threat.

FYI the beam has always been this strong, it’s that the length has been improved, and it pretty much latches onto the enemy you aim it at.  It sticks, charges up power, and eats away at the enemy’s HP (health points).

Maybe I’m playing her wrong. Was I supposed to chase people around with the death beam? I prefer my method as I’m not the team assassin.  I’m the teammate who helps with area denial, and some crowd control (the turrets have a slowing effect as well as do damage, but only have one HP).

This has been a fun, if not longer than usual post, but worth it.We shall see if the developers like or hate the progress of the character, and what future changes they may make.

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